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Doug Sheahan (Lead Gameplay Programmer, Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Programming, Design
Vault Recording: TBD
Audience Level: All
'Marvel's Spider-Man' presented a challenging traversal target where players enter with high expectations of functionality, fluidity, control, and presentation. In this session, Doug will provide an in depth view into how the traversal system for the game was created. The talk will focus on how the swinging mechanic was originally executed and the process through which it evolved in order to increase usability and player engagement. This will include a discussion on the integration of additional mechanics as well as how the camera was designed to increase the sense of speed, power, and enjoyment for the system.
Attendees will get an in depth view into how the traversal system in 'Marvel's Spider-Man' was created. They will learn about the processes for creating and executing on intuitive and deep traversal mechanics in a large, open world game.
This session will be most interesting for programmers and designers who want to learn about creating diverse player mechanics in third person action games.