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Concrete Practices of Large Scale Team Management for 'Justice Online'

Chao Song (Senior Project Manager, Netease)

Mei Ye (Senior Project Manager, Netease)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: All

The session is a sharing of project management experience in Justice Online, developed by Netease, which is one of the most popular PC-based MMORPG in China nowadays. The audience could gain valuable information from the presentation such as followings: how to manage increasingly growing development team (from less than 50 to more than 300 talents at the moment) with only 2 full-time project managers; how to contribute to the project success by appropriate management methods - the DO's and DON'Ts during different game development phases; how to ensure sustainable project output quality and gameplay - introduction of designer responsibility system, also applied in other Netease games; how to keep fast iteration in game development all the time - practice of weekly delivery system; and how to reduce management overhead and monitor the development process - display of some automation management tools.

Takeaway

Best practice in project management of Justice Online, developed by Netease, one of the most popular PC-based MMORPG in China nowadays. Insights and perspectives about the Chinese PC game market.

Intended Audience

Producers, project managers, project coordinators or any other characters in the game development team who is interested in the field of large scale team project management. The knowledge of project management will be of benefit for the talk.