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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Conquer Challenges No Matter Your Team Size (Presented by Perforce)

Katie Cole  (Gaming & Virtual Production Evangelist, Director of Product Marketing , Helix Core)

Matthew Mazza  (CTO, UP360)

Ibs Rageh  (VP of Engineering, Nifty Games)

Louis Tremblay  (Sr. Lead Engineer, Yellow Brick Games)

Travis Bradshaw  (CTO of Gaming Cloud, Microsoft)

Date: Thursday, July 22

Time: 4:20pm - 4:50pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Production & Team Management

Format: Sponsored Session

Vault Recording: Not Recorded


Just because your team is small, doesn’t mean your challenges are. Game file sizes don’t become smaller. Network latency doesn’t disappear. Regardless of size, studios need to be able to manage the extremely large files, explosion of assets, and numerous iterations that are standard in game development.

Join Katie Cole — Gaming Evangelist from Perforce — and a panel of experts as they discuss the unique challenges faced by small (but mighty) teams of game creators and how they work to overcome them.


Small teams don't have small problems. Learn how your indie studio can conquer challenges to manage the extremely large files, explosion of assets, remote team members, and numerous iterations associated with game development.

Intended Audience

Want to build like AAA studios? If you're a small studio looking to build big, learn how to conquer challenges and accelerate development.