Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Katie Cole (Gaming & Virtual Production Evangelist, Director of Product Marketing , Helix Core)
Matthew Mazza (CTO, UP360)
Ibs Rageh (VP of Engineering, Nifty Games)
Louis Tremblay (Sr. Lead Engineer, Yellow Brick Games)
Travis Bradshaw (CTO of Gaming Cloud, Microsoft)
Date: Thursday, July 22
Time: 4:20pm - 4:50pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Production & Team Management
Format: Sponsored Session
Vault Recording: Not Recorded
Small teams don't have small problems. Learn how your indie studio can conquer challenges to manage the extremely large files, explosion of assets, remote team members, and numerous iterations associated with game development.
Want to build like AAA studios? If you're a small studio looking to build big, learn how to conquer challenges and accelerate development.