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Lisy Kane (Lead Producer, League of Geeks)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: TBD
Audience Level: Intermediate
Digital card and board-game 'Armello' was released in 2015, and found itself gradually transitioning into the melting pot of an ongoing Games as a Service (GaaS) model. As it wasn't something the team had planned for during development, studio League of Geeks had to pivot their strategies for tackling a live game. Lead producer Lisy Kane will walk through the team's learnings and failures throughout GaaS development and serve up some tips, tricks and pitfalls to avoid for expanding your game post-release. She will go through the iterating changes of production processes, tools and services tried and tested by the team, as well as exploring what the future may hold for GaaS.
Attendees will learn what tools, processes and third-party services were attributed to the ongoing success of Armello's GaaS longtail. In addition, they'll also learn about community best practices and what studios should be investing in now for future GaaS titles.
This session is for established developers looking to learn about or improve on their GaaS processes and strategy within a small to medium studio.