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Heli Salomaa (Costume Artist, Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: All
This session introduces methods and advantages of integrating a professional costume designer into the character art pipeline in games that aim for a realistic art style. The design process of creating costumes for the characters in Remedy Entertainment's 'Control' is presented as an example of the integration.
The audience will hear about the benefits of integrating a costume designer into the production and acknowledging the narrative value of the costume. A costume artist's work at Remedy includes creating character concept art and support for the characters' costume production in both analog and digital ways by providing the process tactile knowledge of costume construction.
Anyone interested in integrating a costume designer into the character design pipeline will benefit from this session.