GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Costume in Games: Integrating a Costume Designer into the Character Pipeline

Heli Salomaa (Costume Artist, Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

This session introduces methods and advantages of integrating a professional costume designer into the character art pipeline in games that aim for a realistic art style. The design process of creating costumes for the characters in Remedy Entertainment's 'Control' is presented as an example of the integration.

Takeaway

The audience will hear about the benefits of integrating a costume designer into the production and acknowledging the narrative value of the costume. A costume artist's work at Remedy includes creating character concept art and support for the characters' costume production in both analog and digital ways by providing the process tactile knowledge of costume construction.

Intended Audience

Anyone interested in integrating a costume designer into the character design pipeline will benefit from this session.