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Liko-Paul Pinsonnault (Product Director, Wargaming)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Production & Team Management
Format: Session
Vault Recording: Video
Audience Level: All
Making games in the 21st century is a global endeavor. Not only is the market international, but increasingly game teams as well. In this context, most game developers are confronted with collaboration in some form either within their teams, with their organization or with external partners. These collaborations are not always successful and sometimes lead to toxic relations and project failure. This talk aims to empower leaders of all levels into leveraging collaboration as a strength and counter their negative effects early. The knowledge is an accumulated body of insights and practices drawn from multiple projects such as 'Ghost Recon Future Soldier', 'Assassin’s Creed', and 'Rainbow Six Siege' but also as a tech provider both at Ubisoft and Wargaming were international collaborations are the norm.
Participants will leave with a clear recipe to frame their collaboration successfully and tools to assess when it is going wrong and what to do about it.
This talk is aimed at leads and production managers who deal with collaboration. It is oriented for multi-site development but all practices are applicable to co-located collaborations as well.