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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Crafting Resilient and Scalable Games Across the Multicloud (Presented by Tencent Cloud)

Ryan Su  (Senior SRE Manager, Tencent Games)

Jane Gao  (Senior Director of Product Marketing, Tencent Cloud)

Location: Room 3009, West Hall

Date: Wednesday, March 20

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: Intermediate

Tencent Cloud

In this insightful session hosted by Tencent Cloud, experts delve into the ever-evolving world of game development in a multicloud environment. The focus is on how developers can leverage the power of multiple cloud services to create games that are not only resilient to various challenges but also scalable to meet the demands of a global audience. The speakers will discuss cutting-edge strategies and best practices for overcoming common hurdles in game hosting, such as handling high traffic spikes, ensuring consistent performance, and maintaining uptime during peak periods. They will also explore how multicloud solutions can foster innovation in game design and delivery, providing a seamless experience for players worldwide. This session is ideal for game developers, producers, and IT professionals looking to enhance their knowledge in multicloud gaming infrastructure and take their projects to the next level in terms of reliability, scalability, and player satisfaction.



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