GDC 2025 Session Viewer
Crafting the Future: Materials and Texturing in Modern Game Development
Hugh Chew (Senior Material Artist, Playstation Studios Visual Arts)
Javier Perez (Lead Material Artist, Playstation Studios Visual Arts)
Trevor Cotich (Materials Specialist, Digital Extremes)
Eric Wiley (Principal Environment Artist, Fantastic Pixel Castle)
Martin Pietras (Senior Texture Artist, Bethesda Game Studio)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Visual Arts
Format: Panel
Vault Recording: TBD
Audience Level: All
In the ever-evolving landscape of game development, materials and texturing play a pivotal role in creating immersive and visually stunning experiences. Overtime they have become their own discipline that studios are crafting core teams devoted to supporting and establishing libraries, tools and general support for the rest of the art team. As technology advances and industry standards shift, material artists must navigate a complex array of tools, techniques, and trends. This panel aims to explore the multifaceted nature of materials and texturing in the current game industry, with a focus on the essential skills, emerging trends, and personal experiences of seasoned professionals.
Takeaway
Attendees will be apart of a dialogue with a roundtable of experienced Panelists will go over what is expected of a Material Artist from the daily work life to what they must achieve when authoring content whether their in a production or their portfolio.
Intended Audience
This panel is for anyone curious about the pre-requisites and experiences of a Material Artist. Whether they are an aspiring student or an artist, introductory or intermediate, they will benefit of what is being discussed in in this roundtable discussion.