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Creating a Scalable and Destructible World in 'Hitman 2' (Presented by IO Interactive, in association with Intel)

James Vango (Senior Engineer, IO Interactive)

Leigh Davies (Sr. Graphics Programmer, Intel)

Location: Room 3009, West Hall

Date: Thursday, March 21

Time: 12:45pm - 1:45pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Hitman* 2 provides an immersive world in which players plan and execute assassinations in a near limitless number of ways. This talk discusses how IO Interactive* (IOI) designed the crowd, environmental audio, non-playable character (NPC) simulation, and physical destruction systems to take advantage of available hardware for dynamically scaling up resolution and delivering more realism. In particular, we reveal the design and architecture of the destruction system, including the asset pipeline and game runtime that enables IOI to create a more interesting world for their players.