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Location: Room 3009, West Hall
Date: Thursday, March 21
Time: 12:45pm - 1:45pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
Hitman* 2 provides an immersive world in which players plan and execute assassinations in a near limitless number of ways. This talk discusses how IO Interactive* (IOI) designed the crowd, environmental audio, non-playable character (NPC) simulation, and physical destruction systems to take advantage of available hardware for dynamically scaling up resolution and delivering more realism. In particular, we reveal the design and architecture of the destruction system, including the asset pipeline and game runtime that enables IOI to create a more interesting world for their players.