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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Creating a Viking Scene with Substance 3D Designer (Presented by Adobe)

Jonathan Benainous  (Environment Texture Artist, Naughty Dog)

Date: Tuesday, July 20

Time: 2:00pm - 2:30pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Not Recorded

Adobe

During this talk, Jonathan will present one of his latest personal projects fully made with Adobe Substance 3D Designer. He will give a detailed breakdown and share intermediate and advanced techniques to make highly detailed materials in order to create hard-surface assets using only displacement and real-time rendering.

Takeaway

Learn how to use displacement to achieve hard-surface assets and material creation with Adobe Substance 3D Designer.

Intended Audience

Technical and character artists, Adobe Substance 3D Designer users, and anyone curious about material creation with high levels of detail.