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Dan Cox (Senior Artist, Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts
Vault Recording: TBD
Audience Level: All
Creating a very simplistic visual aesthetic can seem like the most cost effective choice for games but what is the cost visually and how can you take what's simple and make it more compelling regardless of its visual complexity?
This talk will cover the fundamentals of visual design, what makes simple images compelling, and how to apply these concepts in 3D where the control of the camera's focus can often go anywhere.
Attendees will gain a better grasp of visual design in 3D and what visual elements they are actually working with at any given time, strengthening their ability to make the most of each visual choice they make.
The intended audience are 3D and 2D artists who want to better understand how to create simple visuals. These can be art directors or junior artists and anyone in between, as these techniques are universal in scope.