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Jason Connell (Creative Director & Art Director, Sucker Punch Productions)
Pass Type: All Access Pass, Core Pass
Vault Recording: TBD
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
Ghost of Tsushima is Sucker Punch Productions' most ambitious game to date. It required our team to take on the role of students as we delved into a culture that is not our own. This talk is a condensed look at the creation of Ghost of Tsushima. It will touch on our creative process to develop a new IP as well as the new challenges that we faced as a studio while re-creating feudal Japan. This talk examines the valuable input of cultural experts throughout production and touches on various forms of direction techniques used to find and ship the soul of the game experience.
This presentation includes a broad look at the creation of Ghost of Tsushima including details about our extended staff of consultants and the challenges we faced while creating a respectful homage to a time and place greatly different from our own.
Developers of any experience level interested in crafting original IP specifically where a cultural component is vital to the success of the game.