Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Jason Connell (Creative Director & Art Director, Sucker Punch Productions)
Date: Thursday, July 22
Time: 1:20pm - 2:20pm
Pass Type: All Access Pass, Core Pass
Vault Recording: Video
Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation
Ghost of Tsushima is Sucker Punch Productions' most ambitious game to date. It required our team to take on the role of students as we delved into a culture that is not our own. This talk is a condensed look at the creation of Ghost of Tsushima. It will touch on our creative process to develop a new IP as well as the new challenges that we faced as a studio while re-creating feudal Japan. This talk examines the valuable input of cultural experts throughout production and touches on various forms of direction techniques used to find and ship the soul of the game experience.
This presentation includes a broad look at the creation of Ghost of Tsushima including details about our extended staff of consultants and the challenges we faced while creating a respectful homage to a time and place greatly different from our own.
Developers of any experience level interested in crafting original IP specifically where a cultural component is vital to the success of the game.