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GDC + VRDC 2019 Session Scheduler

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Creating Hard Surface Materials in Substance Designer (Presented by Substance)

Jonathan Benainous (Senior Texture Artist, WB Games Montreal)

Location: Room 3009, West Hall

Date: Tuesday, March 19

Time: 2:40pm - 3:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

During this talk, Jonathan will present two personal projects. Giving a detailed breakdown of these hard surface materials, he will assist the audience in studying the key steps involved in creating an intricate Baroque Ceiling & a Damaged Painted Wall in Substance Designer.

Takeaway

During this session, attendees will learn tips and tricks on Substance Designer and the process of creating hard surface materials.

Intended Audience

Substance Designer users and newcomers are welcome.