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Jonathan Benainous (Senior Texture Artist, WB Games Montreal)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Visual Arts
Format: Sponsored Dev Day
Vault Recording: TBD
Audience Level: All
During this talk, Jonathan will present two personal projects. Giving a detailed breakdown of these hard surface materials, he will assist the audience in studying the key steps involved in creating an intricate Baroque Ceiling & a Damaged Painted Wall in Substance Designer.
During this session, attendees will learn tips and tricks on Substance Designer and the process of creating hard surface materials.
Substance Designer users and newcomers are welcome.