GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Creating Hard Surface Materials in Substance Designer (Presented by Substance)

Jonathan Benainous (Senior Texture Artist, WB Games Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: TBD

Audience Level: All

During this talk, Jonathan will present two personal projects. Giving a detailed breakdown of these hard surface materials, he will assist the audience in studying the key steps involved in creating an intricate Baroque Ceiling & a Damaged Painted Wall in Substance Designer.

Takeaway

During this session, attendees will learn tips and tricks on Substance Designer and the process of creating hard surface materials.

Intended Audience

Substance Designer users and newcomers are welcome.