Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Paul Yan (Studio Head & Chief Creative Officer, Toys For Bob)
Date: Thursday, July 22
Time: 3:40pm - 4:10pm
Pass Type: All Access Pass, Core Pass
Topic: Design, Visual Arts
Vault Recording: Video
Audience Level: N/A: I would like to deliver a virtual presentation only
Toys for Bob, the studio behind wildly popular franchises such as Spyro: Reignited Trilogy and Skylanders, recently set out to modernize the iconic and beloved Crash Bandicoot from the '90s, introducing the first original entry to the franchise in more than 10 years. As longtime fans, the studio's goal was to remain faithful to the precision gameplay and classic cartoon inspiration we all fell in love with from the original franchise, while introducing an entirely fresh art style and new gameplay mechanics to continue the narrative that was birthed more than two decades ago. During this session, Chief Creative Officer and Co-Studio Head Paul Yan will talk about breathing new life into a series that fans know and love and what it takes to extend Crash lore in surprising ways, by giving fans unseen sides of classic characters, new whimsical worlds and the exploration into the eternal struggle between bad science and a Bandicoot.
Attendees will gain insider industry knowledge from seasoned game developers Toys for Bob, surrounding the meticulous detail and hand-crafted animations that played a part in revitalizing this classic IP, making it modern and fresh while maintaining those nostalgic and retro elements that are cornerstones of the franchise.
The intended audience for this session is gamers, fans of the Crash Bandicoot and game industry folks. No prerequisite is necessary for understanding content during this session. Attendees need a passion and interest for the games industry, retro gaming and what goes on behind the scenes when developing a game.