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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Creating Reactive and Superpowered Allies for 'Marvel's Spider-Man 2'

Jesse Werner  (Senior Gameplay Programmer, Insomniac Games)

Location: Room 2016, West Hall

Date: Friday, March 22

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming

Format: Session

Vault Recording: Video

Audience Level: All

Marvel’s Spider-Man 2 is a fast-paced, high-spectacle, action game where Marvel Super Heroes team up to take down both street-level criminals and high-stakes Super Villains. Having a hero as agile and powerful as Spider-Man challenged us to find creative solutions to create powerful and responsive allies. Allies need to match pace with Spider-Man, adapt to each player’s playstyle, and be present throughout gameplay in a way that is believable. In this talk I will detail the methods we used to adapt to player input and playstyle, build sharable ally modules that can be customized for character expression, and create team up mechanics that dynamically support player actions to add spectacle without disrupting player intent.


For Marvel’s Spider-Man 2, Insomniac’s ally systems needed to address challenges of superhuman speed and unpredictable player behavior. Attendees will take away methods for building customizable modules for rapid ally development, frameworks for cooperative mechanics that supplement player actions, and tools to improve the visibility and perceived cooperation of allies.

Intended Audience

Programmers and designers who are creating their own ally systems for combat, traversal, or exploration. All levels of developers interested in co-operative AI systems.

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