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Jesse Werner (Senior Gameplay Programmer, Insomniac Games)
Location: Room 2016, West Hall
Date: Friday, March 22
Time: 10:00 am - 11:00 am
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Programming
Format: Session
Vault Recording: Video
Audience Level: All
Marvel’s Spider-Man 2 is a fast-paced, high-spectacle, action game where Marvel Super Heroes team up to take down both street-level criminals and high-stakes Super Villains. Having a hero as agile and powerful as Spider-Man challenged us to find creative solutions to create powerful and responsive allies. Allies need to match pace with Spider-Man, adapt to each player’s playstyle, and be present throughout gameplay in a way that is believable. In this talk I will detail the methods we used to adapt to player input and playstyle, build sharable ally modules that can be customized for character expression, and create team up mechanics that dynamically support player actions to add spectacle without disrupting player intent.
For Marvel’s Spider-Man 2, Insomniac’s ally systems needed to address challenges of superhuman speed and unpredictable player behavior. Attendees will take away methods for building customizable modules for rapid ally development, frameworks for cooperative mechanics that supplement player actions, and tools to improve the visibility and perceived cooperation of allies.
Programmers and designers who are creating their own ally systems for combat, traversal, or exploration. All levels of developers interested in co-operative AI systems.