GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)

Carl Schissler (Research Scientist, Facebook)

Robert Heitkamp (Spatial Audio Tech Lead / Manager, Facebook)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Audio

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

Simulating sounds’ position in 3D space is just the first step towards creating believable virtual sounds. Sounds also propagate through space, interacting with the world in complex ways before arriving at our ears. After covering the basics of sound propagation, the session will dive into how Oculus has approached the problem and implemented a real-time acoustics solution that integrates with existing game and middleware workflows. Much of this talk will be focused on practical authoring and implementation considerations.

Takeaway

Attendees will get an introduction to the problem of simulating realistic acoustics, an overview of new Oculus audio technology, and insight into how to leverage this tech to create awesome audio experiences.

Intended Audience

This session is ideal for all audio content creators, audio programmers, and engine developers who are interested in adding more realistic audio to their productions.