Darko Pracic (Environment Art Lead, Embark Studios)
Location: Room 2011, West Hall
Date: Wednesday, March 22
Time: 5:00 pm - 6:00 pm
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Vault Recording: Video
Audience Level: Intermediate
In this talk, Environment Art Lead Darko Pracic will take you through Embark Studios' use of Houdini for creating realistic landscapes in Unreal Engine. The first section will cover workflows for shaping out the world using LiDAR data and QuadSpinner's Gaea Bridge tool. Darko will compare the studio's LiDAR processing setup in PDG with previous LiDAR workflows in which artists had to learn complex GIS applications like GlobalMapper. Then, you'll get a look at Embark's export/import setup from Houdini to Unreal Engine. Next, Darko will go more in depth and demonstrate the studio's in-house heightfield utility HDAs, highlighting the benefits of working with landscapes in 3D rather than 2D. You'll learn about Houdini's strengths not just as a procedural tool, but also as a tool for non-technical artists to make large landscape changes that are beautiful and realistic—even in a fast-paced production environment for free-to-play games.