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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Creating the Art of 'Harry Potter: Magic Awakened'

Qingfeng Zeng  (Game Lead Artist, NetEase)

Location: Room 2016, West Hall

Date: Friday, March 24

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Vault Recording: Video

Audience Level: All

In this session, Qingfeng Zeng, Game Lead Artist at NetEase, will focus on the building process of hand-painted stylized art pipeline and the development experience for Harry Potter: Magic Awakened—including concept design theory at the early stage, implementation of stylized character and scene assets, special effects and action production, character and scene shader design, and related custom stylized render pipeline.


Attendees will leave with the experience of a complete hand-painted stylized game development experience, including early design ideas, art pipeline, custom character, and scene Toon Shading, stylized action and special effects production ideas, and toon shading pipeline.

Intended Audience

This is for game developers and artists who are interested in hand-painted stylized art development, especially those individuals and teams who want to create a unique art style production pipeline.