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Creating the many Faces of 'Horizon Forbidden West'

Arno Schmitz  (Principal Character Artist, Guerrilla Games)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: No

People have an intrinsic ability to identify the attributes of the human face and remember details. This is no different with the faces of a game character: we remember their names, attributes, and expressions. Building quality characters, with their faces as the most important graphical benchmarks, is, therefore, one of the core pillars of game development.

Guerrilla wants to share how they achieved the final quality of the characters' faces in Horizon Forbidden West and show off the incredibly high fidelity thanks to the power of the PlayStation 5. Most importantly, Guerrilla will discuss how to do all this to scale so that all faces in the Forbidden West’s open-world have a similarly high quality.

Takeaway

The attendees will gain insight into the many facets of the production pipeline of the faces of Horizon Forbidden West and learn best practices to increase the realism in the heads of their own projects. For example, how you can use your photogrammetry pictures as a look-dev tool.

Intended Audience

The target audience would be peers of the industry who are interested stepping up their game when it comes to realistic faces. Due to abundance of pictures, more beginning artist will also have plenty of takeaways. No prerequisites required.