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Frederic Saclier (TD supervisor ( world/anim/character), Ubisoft)
Location: Room 2001, West Hall
Date: Wednesday, March 23
Time: 9:00 am - 10:00 am
Pass Type: All Access Pass, Core Pass - Get your pass now!
Topic: Programming, Visual Arts
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Frederic SACLIER will present you a philosophical breakthrough apply to the Procedural pipeline used to create Riders Republic's massive open world.he will explain how the team leveraged on their previous experience in STEEP production to create a totally new workflow that breaks previous known boundaries with procedural pipeline. this new inspirationnal pipeline allows to have a non destructive workflow, post generation tweaking ,multi user edition, and empowers artist to focus only on high added value tasks.
This presentation will demonstrate the ways in which a declarative pipeline can improve efficiency, iterations times , and solve some challenge over traditional approaches. We will showcase simple ideas that can be easily added to any procedural pipeline
keywords : Non-destructive,Object oriented,multi user, editable procedural data
audience: pipeline TD, houdini TD ,graphic TD, Level artists, level designers, developpers.
no prerequisites needed.