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Creating the World of 'Riders Republic': A Declarative Pipeline

Frederic Saclier  (TD supervisor ( world/anim/character), Ubisoft)

Location: Room 2001, West Hall

Date: Wednesday, March 23

Time: 9:00 am - 10:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Programming, Visual Arts

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Frederic SACLIER will present you a philosophical breakthrough apply to the Procedural pipeline used to create Riders Republic's massive open world.he will explain how the team leveraged on their previous experience in STEEP production to create a totally new workflow that breaks previous known boundaries with procedural pipeline. this new inspirationnal pipeline allows to have a non destructive workflow, post generation tweaking ,multi user edition, and empowers artist to focus only on high added value tasks.


This presentation will demonstrate the ways in which a declarative pipeline can improve efficiency, iterations times , and solve some challenge over traditional approaches.  We will showcase simple ideas that can be easily added to any procedural pipeline
keywords : Non-destructive,Object oriented,multi user, editable procedural data

Intended Audience

audience: pipeline TD, houdini TD ,graphic TD, Level artists, level designers, developpers.
no prerequisites needed.