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Creative and Experimental VFX in 'The Last of Us Part II'

Wataru Ikeda  (Visual Effects Artist, Naughty Dog)

Pass Type: All Access Pass

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: N/A: I would like to deliver a virtual presentation only

This talk describes the challenges, solution and workflow for created some unique VFX used in environment of 'The Last of Us Part 2'.
Mainly, learn more about creating and updated shaders and FX assets to achieve the ingenuity and performance required to create more realistic VFX in The 'Last of Us Part 2'.
This session is a technical VFX art talk to be shared in the hope that it will be a starting point for new ideas for developers.

Takeaway

Attendees would learn about some part of unique and practical use of shaders in The Last of Us Part 2's real-time VFX and part of the technical process for the art.

Intended Audience

This session is aimed at not only real-time VFX Artists, Technical Artists, but also as well as everyone interested in real-time VFX.