GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Creative and Experimental VFX in 'The Last of Us Part II'

Wataru Ikeda  (Visual Effects Artist, Naughty Dog)

Date: Friday, July 23

Time: 10:50am - 11:20am

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: N/A: I would like to deliver a virtual presentation only

This talk describes the challenges, solution, and workflow for created some unique VFX used in environment of 'The Last of Us Part II'.

Mainly, learn more about creating and updated shaders and FX assets to achieve the ingenuity and performance required to create more realistic VFX in 'The Last of Us Part II'.
In this session we will talk about for “Edge Ripples” on the water surface, "curl wave" at beach and small particles DoF.

These are a small sample of the many features in The Last of Us Part 2. By narrowing it down to three contents, it is more in-depth.
This session is a technical VFX art talk to be shared in the hope that it will be a starting point for new ideas for developers.


Attendees would learn about some part of unique and practical shaders in The Last of Us Part 2's real-time VFX and part of the technical process for the art.

These are not necessarily cutting-edge technology, but more like thinking outside the box.

Intended Audience

This session is aimed at not only real-time VFX Artists, Technical Artists, but also as well as everyone interested in real-time VFX.