Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.
Wataru Ikeda (Visual Effects Artist, Naughty Dog)
Date: Friday, July 23
Time: 10:50am - 11:20am
Pass Type: All Access Pass, Core Pass
Topic: Visual Arts
Vault Recording: Video
Audience Level: N/A: I would like to deliver a virtual presentation only
This talk describes the challenges, solution, and workflow for created some unique VFX used in environment of 'The Last of Us Part II'.
Mainly, learn more about creating and updated shaders and FX assets to achieve the ingenuity and performance required to create more realistic VFX in 'The Last of Us Part II'.
In this session we will talk about for “Edge Ripples” on the water surface, "curl wave" at beach and small particles DoF.
These are a small sample of the many features in The Last of Us Part 2. By narrowing it down to three contents, it is more in-depth.
This session is a technical VFX art talk to be shared in the hope that it will be a starting point for new ideas for developers.
Attendees would learn about some part of unique and practical shaders in The Last of Us Part 2's real-time VFX and part of the technical process for the art.
These are not necessarily cutting-edge technology, but more like thinking outside the box.
This session is aimed at not only real-time VFX Artists, Technical Artists, but also as well as everyone interested in real-time VFX.