GDC 2025 Session Viewer
Creative Sobriety: On Originality in Game Development
Fawzi Mesmar (Creative Director, Ubisoft)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Track: Design
Format: Lecture
Vault Recording: TBD
Audience Level: All
Creative Sobriety: On Originality in Game Development delves into the heart of creativity, exploring the intricate interplay between conscious and subconscious thought, and how these are influenced by knowledge, intuition, and imagination. The presentation introduces the concept of creative sobriety, which emphasizes understanding one's sources of inspiration to achieve true originality. By examining practical and theoretical approaches, it addresses the challenges of measuring creativity, balancing innovation with practicality, and the significance of both auteurship and collaboration in game development. The session includes real-world examples and offers strategies for pushing the boundaries of innovation, providing valuable insights for game developers, designers, and enthusiasts.
Takeaway
Attendees will gain insights into the psychology and philosophy of creativity, particularly in the context of game design. They will explore "Creative Sobriety" a concept focused on fostering originality by understanding and reflecting on their own sources of inspiration.
Intended Audience
The intended audience are game design students, creative professionals working within industry, and anyone interested in learning more about the creative process across various fields.