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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Creator Empowerment in the Age of GenAI (Presented by Magma and Story Protocol)

Oli Strong  (CSO, Magma)

Jason Zhao  (o-Founder & Head of Protocol, Story Protocol)

Yonatan Raz-Fridman  (CEO, Supersocial)

Spyros Tsiounis  (Director of Production & Visual Story Development, Story Protocol)

Marguerite deCourcelle  (CEO, Blockade Labs)

Location: GDC Partner Stage, Expo Floor, North Hall

Date: Wednesday, March 20

Time: 2:00 pm - 3:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All


Co-hosted by Magma, a digital art creation and collaboration software improving the workflows of game studios, and Story Protocol, the programmable IP layer promoting openness and collaboration, this talk will explore the challenges and opportunities of co-creating and licensing intellectual property. Particularly focusing on the importance of IP creation within game studios, panelists will discuss strategies for effective collaboration, the role of technology in streamlining the creative process, and the future of IP rights management in the digital age.


Attendees will discover methods to enhance creative processes and how to leverage pioneering technology to best manage and distribute IP, including accurate representation of ownership. This will cover the integration of AI in the creation process and strategies for monitoring to prevent potential infringements.

Connecting the Global Game Development Community

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