Jack Ebensteiner (Lead Character Animator, Sony Santa Monica Studio)
Pass Type:
All Access Pass, Core Pass
Topic:
Visual Arts
Format:
Lecture
Vault Recording: TBD
Audience Level: All
This talk is a craft-focused retrospective looking at the animation of the Garm boss fight and level-specific sequences.
Jack Ebensteiner, Lead Character Animator at Sony Santa Monica Studio, will cover some high-level challenges of large creature animation as well as the specific challenges involved with the giant chain-wielding wolf. He will also discuss posing and timing for monster-scale characters, managing a high volume of hand keyed animation, leveraging the camera to maximize impact and readability, and the influence large creature animation has on gameplay.
Takeaway
Attendees will learn strategies for approaching animating giant monsters, tips for effective cameras, and things to consider when animating for combat animation on a large scale.
Intended Audience
This is for gameplay and cinematic animators of all experience levels, as well as anyone involved in animation-adjacent disciplines —particularly combat design and camera-focused developers.