View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
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Sébastien Croteau (President, The Monster Factory AV INC)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Creature vocalizations made by voice talents have become more popular in video games over the past few years. Mostly dominated by animal sounds libraries or softwares modifying the voice for decades, more and more game companies have turned to humans to voice those characters.
In this session, Sébastien Croteau, President of The Monster Factory AV INC, gives insight into the science behind extreme voice techniques used by creature voice talents, the challenges of creature vocalizations, the different vocal archetypes, and voice layering techniques. It also dives into the recording process for this type of character and gives tips and tricks to get the most out of creature voice talents.
Attendees will improve their knowledge of creature vocalizations and extreme voice techniques, learn how to optimize recording sessions for creature vocalizations, and improve overall quality and realism of creatures and monsters in video games.
This is for audio directors, voice designers, voice directors, and sound designers.