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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Creature Vocalizations: The Art of Creating Audio Nightmares with a Human Voice

Sébastien Croteau  (President, The Monster Factory AV INC)

Location: Room 3002, West Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

Creature vocalizations made by voice talents have become more popular in video games over the past few years. Mostly dominated by animal sounds libraries or softwares modifying the voice for decades, more and more game companies have turned to humans to voice those characters.

In this session, Sébastien Croteau, President of The Monster Factory AV INC, gives insight into the science behind extreme voice techniques used by creature voice talents, the challenges of creature vocalizations, the different vocal archetypes, and voice layering techniques. It also dives into the recording process for this type of character and gives tips and tricks to get the most out of creature voice talents.

Takeaway

Attendees will improve their knowledge of creature vocalizations and extreme voice techniques, learn how to optimize recording sessions for creature vocalizations, and improve overall quality and realism of creatures and monsters in video games.

Intended Audience

This is for audio directors, voice designers, voice directors, and sound designers.



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