GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Cris Tales' Postmortem: Innovation, Global Expectations, and Global Disasters

Carlos Rocha  (CEO, Dreams Uncorporated)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

Learn from the past, act in the present, create your own future: This was the driving force of the Colombian-created JRPG Cris Tales, a game with a heavy emphasis on innovating the turn-based combat embedded in the genre, while adding the same principles to the narrative and exploration of it.

This talk gives an inside look into a Colombian team that created a global experience with limited resources and high expectations, in a postmortem focused on the main elements that worked and the ones needed to be tweaked along the way—both with their design and their production strategy.

Takeaway

Attendees will get a profound look into the development of a 30-hour roleplaying game from a small team with worldwide expectations and no prior experience in releasing a game of such a large, multi-platform magnitude simultaneously, aiming at mixing an innovative mechanic in the well-established genre of the JRPGs.

Intended Audience

This is for CEOs, creative directors, experienced or intermediate producers, and game designers. This talk will give a team looking to create their best game and the do's and don't of a team that put everything they had into their game, to deliver to an international audience.