GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Critiquing Game Visuals: Common Problems and How to Solve Them

Ally Overton (Artist, Spry Fox)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: TBD

Audience Level: All

In independent game development you'll often find yourself diving into roles you're not familiar with. This can include coordinating with an artist, or even being the artist, for your game without much prior art experience. You might look at your game's visuals and want something changed, but struggle to identify what, or why.

After a primer on basic art principles and terms, this talk provides examples of common challenges in game art production, as well as their possible solutions, to give insight into how to analyze your own game's visuals.


The attendee will learn useful visual arts terms, a structure for understanding and identifying ways visual art may be improved, and will gain a point of reference through practical example for how they might apply this knowledge to their own game.

Intended Audience

Game developers with limited art experience.