Chao Wang (Game Engine Technical Director, Nuverse, JNG Studio)
Pass Type:
All Access Pass, Core Pass
Topic:
Programming
Format:
Lecture
Vault Recording: TBD
Audience Level: All
‘Earth: Revival’ delivers a high-quality open-world game on mobile devices and PCs using a unified, highly scalable cross-platform renderer. The custom Unity-based engine utilizes ECS parallelism and data-oriented design, hybrid CPU/GPU occlusion culling, and a tile-based deferred renderer.
In this session, Chao Wang, Game Engine Technical Director at Nuverse, JNG Studio, will: present techniques for "write once, run anywhere" cross-platform shaders and render passes, discuss optimizations for multiple generations of mobile devices, and show examples of rendering features, such as Temporal Anti-Aliasing and Terrain Seam Blending.
Takeaway
Attendees will learn to customize a renderer for massive open worlds to leverage mobile hardware capacity while being scalable to PCs. Chao will show their implementation within a custom Unity engine, but the techniques presented are applicable to other engines or middleware. Attendees will be inspired by ideas for improving existing techniques and developing new methods to bring next-gen image quality to cross-platform games.
Intended Audience
This is for mobile and cross-platform game developers, especially those with rendering engine knowledge. Programmers who plan to make high-quality rendering on mobile SOCs will benefit from this talk.