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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Cross-Platform Mobile and PC Rendering in 'Earth: Revival'

Chao Wang  (Game Engine Technical Director, Nuverse, JNG Studio)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Vault Recording: TBD

Audience Level: All

‘Earth: Revival’ delivers a high-quality open-world game on mobile devices and PCs using a unified, highly scalable cross-platform renderer. The custom Unity-based engine utilizes ECS parallelism and data-oriented design, hybrid CPU/GPU occlusion culling, and a tile-based deferred renderer.

In this session, Chao Wang, Game Engine Technical Director at Nuverse, JNG Studio, will: present techniques for "write once, run anywhere" cross-platform shaders and render passes, discuss optimizations for multiple generations of mobile devices, and show examples of rendering features, such as Temporal Anti-Aliasing and Terrain Seam Blending.​

Takeaway

Attendees will learn to customize a renderer for massive open worlds to leverage mobile hardware capacity while being scalable to PCs. Chao will show their implementation within a custom Unity engine, but the techniques presented are applicable to other engines or middleware. Attendees will be inspired by ideas for improving existing techniques and developing new methods to bring next-gen image quality to cross-platform games.​

Intended Audience

This is for mobile and cross-platform game developers, especially those with rendering engine knowledge. Programmers who plan to make high-quality rendering on mobile SOCs will benefit from this talk.​