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Cultivating the Cloud – from Latency to Game Engines to Cloud-Game Streaming, Samsung Dives into the Development of the New Gaming Hub (Presented by Samsung Gaming Hub)

Mike Lucero  (Head of Product Management for gaming, Samsung)

Andrew Dickerson  (Head of Engineering, Samsung)

Joanna Nelius  (Senior Editor, Electronics, Reviewed / USA Today)

Location: Virtual GDC Platform

Date: Thursday, March 24

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Business & Marketing

Format: Sponsored Session

Viewing Experience: Virtual

Vault Recording: Not Recorded

Audience Level: Prefer not to say

Samsung presents a cloud gaming fireside chat with Mike Lucero, Head of Product Management for gaming and Andrew Dickerson, Head of Engineering - latency, game engines and the cloud gaming landscape. Mike and Andrew discuss the future of frictionless gaming as the gaming industry expands into the space of cloud gaming. Both will speak to the hurdles and opportunities cloud gaming presents, as well as the advantages for developers and publishers to support cloud-based gaming platforms for their future titles. Moderated by Joanna Nelius, Senior Editor of Electronics at Reviewed, part of the USA TODAY Network.

Takeaway

The hurdles and opportunities cloud gaming presents
Advantages for developers and publishers to support cloud-based gaming
Why now is the time for cloud gaming to expand

Intended Audience

This panel is for developers and publishers interested in where cloud gaming is headed and what it can offer as well as the platforms available to them. The audience may have experienced everything from OnLive to NVIDIA GeForce Now and want to know what's next for cloud gaming.