View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Jordan DeVries (Lead UX/UI Designer, Respawn Entertainment)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
STAR WARS Jedi: Survivor's lightsaber workbench mechanic is widely praised—both for its depth and ease-of-use—despite being deceptively complex, serving hundreds of colors and parts, and even brand-new-to-canon categories. This talk from the game's UI/UX Lead recounts the journey of the 10 different interface iterations it took, where to improve as a sequel, key trade-offs, and core findings, all backed by player research and testing.
Attendees will learn common UX trade-offs found in designing and presenting game customization systems, including: balancing breadth vs depth of options, when to ignore player efficiency and boost player immersion, common player blindspots in menus, solving for complexity on game controller navigation, and when to test vs build.
This is for anyone involved in the pipeline of creating game customization, and does not require any UX-specific knowledge, as good UX requires smart thinking from every discipline in game development. Concrete interface examples will be presented that can guide both systemic and tactical decisions.