GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Customizing a Billion Lightsabers: 'STAR WARS Jedi: Survivor' Workbench UX

Jordan DeVries  (Lead UX/UI Designer, Respawn Entertainment)

Location: Room 2002, West Hall

Date: Thursday, March 21

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

STAR WARS Jedi: Survivor's lightsaber workbench mechanic is widely praised—both for its depth and ease-of-use—despite being deceptively complex, serving hundreds of colors and parts, and even brand-new-to-canon categories. This talk from the game's UI/UX Lead recounts the journey of the 10 different interface iterations it took, where to improve as a sequel, key trade-offs, and core findings, all backed by player research and testing.

Takeaway

Attendees will learn common UX trade-offs found in designing and presenting game customization systems, including: balancing breadth vs depth of options, when to ignore player efficiency and boost player immersion, common player blindspots in menus, solving for complexity on game controller navigation, and when to test vs build.

Intended Audience

This is for anyone involved in the pipeline of creating game customization, and does not require any UX-specific knowledge, as good UX requires smart thinking from every discipline in game development. Concrete interface examples will be presented that can guide both systemic and tactical decisions.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon