Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Vidhi Shah (Designer, Blackbird Interactive)
Pass Type: All Access Pass, Core Pass
Vault Recording: TBD
Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.
This talk will discuss how game presence, specifically narrative presence; a cohesion between the gameplay and the gameworld, was achieved in Hardspace: Shipbreaker through its recent interface redesign. The talk will evaluate various UI design styles and the process of creating an amalgamation of approaches best suited for Hardspace: Shipbreaker's interfaces in order to maintain immersion while addressing usability. In order to demonstrate how the team landed on its latest interface, the talk will review the evolution of screens within the game, early attempts and concepts, design and narrative goals, that led to the redesign.
At a high level, attendees will be provided practical insights into building interfaces that fulfill the narrative, design, and visual goals. At a lower level, attendees can see strategies used in the evolution of interfaces within the game.
User Interface, User Experience, and Game Designers alike who are focused on creating immersive and usable interfaces for their project. This talk is focused on designers who want to learn how to take a holistic approach to interface design. Prior knowledge about UI styles would be helpful but not necessary.