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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

Cutting Edge Mobile Audio in 'Crash Bandicoot: On the Run!'

Vanesa Lorena Tate  (King's Audio Director, King.com (Activision, Blizzard, King))

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: N/A: I would like to present live on-site only

This session will explore how the team at King has re-imagined the sound and music of the Crash Bandicoot franchise for a cutting-edge mobile audio experience. Topics covered include music creation, music performances and mixing, sound design, sound effects and foley recording, VO implementation, licensing, and the technical challenges faced. The talk will also examine how the team approached remote collaboration, shifting from our casual gaming paradigm and expanding our team's capabilities and ways of working, to utilising our diverse backgrounds and unique strengths to meet a quick turnaround.

Takeaway

Mobile development overview touching upon all areas of audio development
Remote working workflows across countries and time zones
New technologies experimentation and takeaways
Utilization of skill sets among a team and how to maximize it considering a global pandemic and a fast turnaround

Intended Audience

Creative Directors, Game designers, Game Producers, Game Software engineers
Freelance / Junior / Senior audio designers / Audio Director
Audio software engineers
Audio QA