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Cutting the Chord: Exploring Interactive Music

Jeff van Dyck (Game Composer & Sound Designer, Self-employed)

Zander Hulme (Game Audio Designer, Supertonic Pty Ltd)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

Interactivity is what distinguishes video game music from all other composing mediums. There are countless approaches, each with their own complexities and costs, but how do they compare? Designing the right music system is a challenge for every project.

Join Jeff and Zander as they explore some of their solutions in both past games and titles currently in development. Starting with high-level concepts and motivations, the pair will go into technical detail examining how they plan and execute these systems. Iterating on common approaches like vertical layering and horizontal resequencing, they will demonstrate a number of interactive music systems they have created, ranging from the highly complex to the deceptively simple.

Takeaway

This is a high-level and technical talk, showing the inner workings of interactive music systems developed by the speakers. The audience will learn some key benefits of these approaches, possible metrics for driving musical change, how to find the right design for the project at hand.

Intended Audience

This talk is aimed at intermediate-to-experienced game audio practitioners, especially composers and audio directors.