GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Data Informed Decisions with the Champions of 'League of Legends'

Nathan Blau (Researcher, Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

Discover the data and research behind the more than 140 Champions of 'League of Legends' as Nathan Blau (Researcher for Riot Games) presents how this data informs decisions at the team, product, and studio level. This talk introduces unique datasets, models, and visualizations on the game telemetry of champions, as well as player sentiment on champions through Riot's "Mass Champion Survey". This talk also answers questions such as: how does Riot decide what champions to update next? What can gender differences in champion preferences teach you about how to make more inclusive and iconic casts of characters? Why is Yasuo (the infamous wind samurai) beloved in China but polarizing in the US (and what can you do with that information)?


From the 'League of Legends' Champions data, attendees will get insight into how using massive quantitative and qualitative datasets, balancing between perception and reality when dealing with data, and how to be data informed about their players to make better decisions about their IP, games, and studio strategy.

Intended Audience

This talk is for designers, producers, researchers, analysts, and anyone who is interested about game telemetry data, player sentiment data, and how to use these data to inform decisions.