View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
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David McClure (Lead Game Designer, Crytek)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: Intermediate
DEATHLOOP lets players create their own builds using Trinkets (socketable modifiers) and Weapon Perks (fixed modifiers). These items are designed to give players freedom and choice, and to allow for emergence. This is the story of how the team at Arkane Lyon created the feature together, and the steps they took as they tried to achieve these goals.
In this session, David McClure, Lead Game Designer at Crytek, discusses key design decisions, and explains the reasoning behind specific choices. The biggest practical production problems are also covered, alongside their solutions, and ways to avoid difficulties when working on similar features. Finally, the outcome is discussed: Were the goals reached, and could the path have been made any easier?
Attendees will learn how to design items to promote player choice, freedom, and emergence—both in theory and in practice. The session covers mistakes that were made while working on the feature, allowing attendees to avoid similar problems.
This is for designers who want to add player choice, freedom, and emergence to the games they are working on—especially if they are working on progression systems, gear, or player tools. It isn't necessary to have played DEATHLOOP to enjoy the talk, but it does contain some spoilers.