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Deconstructing the Combat Dance: Designing Multiplayer Bots for 'Halo Infinite'

Sara Stern  (Multiplayer Designer, 343 Industries)

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: No

Halo Infinite is the first Halo game to feature bots in multiplayer, and the team started with a clear design goal: create AI that helped players learn how to play and enjoy a multiplayer experience with a twenty-year history. This will be an in-depth look at how the team broke down the Halo “combat dance” and developed bots that could strafe, bounce grenades, and use equipment the way that players do. By modeling human behaviors, bots provide an effective learning tool for both new and returning players to improve their skill in multiplayer.


Attendees will learn the process by which the team observed human gameplay and identified the core set of movements and behaviors that Halo Infinite bots need to perform to simulate player behavior. While many of these behaviors are specific to Halo, the process of identifying and modeling human gameplay habits will be applicable to teams building similar AI in their games.

Intended Audience

Developers interested in the design process behind Halo Infinite's bots and how a similar process might be applied to AI development in other multiplayer games. This talk covers the basics of Halo multiplayer gameplay, so pre-existing knowledge of Halo is not required (some knowledge of first-person shooter gameplay may be helpful).