GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.

Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:

  • In-Person: offered on-site, not available within the virtual platform. Check the session’s listing to see if it will be recorded for GDC Vault after the conference.
  • Virtual: offered in the virtual platform at its scheduled time.
  • In-Person/Virtual: offered onsite and the recording will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT
  • In-Person/Virtual Livestream: offered on-site and will be livestreamed to watch on the virtual platform at its scheduled time. The recording of the video will be available to watch-on-demand within 36 hours of the session start time on the virtual platform until April 1st at 5pm PT.

All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.

Deconstructing the Combat Dance: Designing Multiplayer Bots for 'Halo Infinite'

Sara Stern  (Senior Multiplayer Designer, 343 Industries)

Location: Room 202, South Hall

Date: Thursday, March 24

Time: 4:00 pm - 5:00 pm

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Design

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Halo Infinite is the first Halo game to feature bots in multiplayer, and the team started with a clear design goal: create AI that helped players learn how to play and enjoy a multiplayer experience with a twenty-year history. This will be an in-depth look at how the team broke down the Halo “combat dance” and developed bots that could strafe, bounce grenades, and use equipment the way that players do. By modeling human behaviors, bots provide an effective learning tool for both new and returning players to improve their skill in multiplayer.


Attendees will learn the process by which the team observed human gameplay and identified the core set of movements and behaviors that Halo Infinite bots need to perform to simulate player behavior. While many of these behaviors are specific to Halo, the process of identifying and modeling human gameplay habits will be applicable to teams building similar AI in their games.

Intended Audience

Developers interested in the design process behind Halo Infinite's bots and how a similar process might be applied to AI development in other multiplayer games. This talk covers the basics of Halo multiplayer gameplay, so pre-existing knowledge of Halo is not required (some knowledge of first-person shooter gameplay may be helpful).