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Lina Halper (Principal Animation Engineer, NVIDIA)
Location: Virtual GDC Platform
Date: Wednesday, March 23
Time: 12:30 pm - 1:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Topic: Production & Team Management
Format: Sponsored Session
Viewing Experience: Virtual
Vault Recording: Video
Audience Level: Yes
Animation Retargeting has been a challenge for many years in the industry while the demand of the diverse characters and use cases are immensely increasing outside of the traditional gaming industry (e.g. Synthetic Data Generation or Digital Twin). Downloading animations online is easy to do, and there is much research on generating those animations automatically, but applying them to a custom character can be challenging and it requires a huge technical understanding of rig, skeleton, and animation. Also there are very limited open options in the industry, and the quality ranges from low to high with many knobs and tweaks required from users. This talk will discuss how we tackled this problem in the Omniverse while aiming for an easy-to-use feature. Audience will be able to learn and understand the core algorithm, the challenges, and various features to maximize the use of the system.