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Location: Room 3009, West Hall
Date: Thursday, March 21
Time: 3:00pm - 3:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
Inverse kinematics (IK) technology helps game developers create natural character animations, but its complexity makes it time-consuming to implement across a large cast. This talk introduces our deep learning approach, which generates more natural full-body IK animations, and represents how we accelerate the proposed algorithm enough to handle hundreds of game characters within a few milliseconds by using the Intel® OpenVINO™ toolkit