Cassandra Hoglund (Warcraft Mobile Social Media Manager, Blizzard Entertainment)
Location: Room 3016, West Hall
Date: Wednesday, March 22
Time: 5:00 pm - 5:30 pm
Pass Type:
All Access Pass, Core Pass
Topic:
Business & Marketing
Format:
Lecture
Vault Recording: Video
Audience Level: Intermediate
Defining your audience as a game developer is a crucial aspect of early planning and design. Without it, a team cannot know how large their target market is, what they like, or even if the game they are making will appeal to a vaguely defined player group. Knowing that developers cannot market their game successfully to everyone, it is important to pinpoint who is being served and how best to do that within a creative vision.
Learn the basics of audience-defining methodology for some of the most common indie dev genre umbrellas and why, if your team doesn't already have a finely tuned audience definition, you should.
Takeaway
Attendees will leave this session with knowledge concerning the importance of a clearly defined audience for their project and how to achieve that level of marketing intimacy with their title—with multiple genre examples included in the presentation, attendees should be able to adapt for their own needs.
Intended Audience
This is for those who are early in development will benefit the most from this session, as they have the most flexibility in terms of design and feature set. Attendees who are mid-development will be able to use this information to justify or challenge existing choices within their projects.