View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Zay Miao (Sr. Software Engineer, very very spaceship)
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
Inclusion and representation have become ever more important in today's modern world, and giving players the tools to construct their virtual selves does wonders for enhancing immersion and engagement. It's almost a given that AAA console and PC games have robust character creators, but in the mobile space players are very seldom given the opportunity to build a character that represents themselves. In this session, Zay Miao, senior software engineer/technical artist at very very spaceship, will walk through the development process of building a robust avatar customization system. This talk will demonstrate the challenges of building this system and novel techniques for flexible avatar creation.
Attendees will learn techniques on how to build a flexible avatar customization system allowing for a diverse range of body types that is performant on mobile devices, as well as gain insight on the importance of incorporating representation at the start of the iteration process.
This session is intended for artists, programmers, technical artists, and folks who want to embrace diversity and representation in their future productions. The presentation will go into technical detail, and some knowledge of how 3D models work is assumed.