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Deliver Ultra-Low Latency Cloud Game Streaming Over 5G Networks (Presented by Amazon Game Tech)

Matt Lehwess (Principal Developer Advocate, EC2, AWS)

Adam Smith (Sr Games Account Manager, AWS)

Location: Room 3001, West Hall

Date: Tuesday, March 17

Time: 9:30am - 10:30am

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, VRDC Add On - Get your pass now!

Topic: Programming

Format: Sponsor Developer Summit

Vault Recording: TBD

Audience Level: Intermediate

This session introduces AWS Wavelength, a new technology that brings compute services such as Amazon Elastic Cloud Compute (EC2) and Amazon Elastic Container Service (ECS) to the edge of 5G mobile networks. This enables developers to build applications and AWS architectures that can reach 5G connected devices with single-digit millisecond latencies using familiar AWS APIs and development processes. Attendees will learn how Wavelength enables developers to deliver an ultra-low latency game streaming experience for their customers while providing a consistent AWS developer experience to deploy their games to 5G networks around the world.


Developers learn the importance of edge computing. They will also learn how to use AWS at the 5G network edge to build applications that require ultra low-latency, such as game streaming, AR/VR, IoT, and analytics.

Intended Audience

This session is geared towards anyone interested in video game streaming and deploying compute at the edge of 5G networks, including but not limited to product managers, game developers and cloud engineers. A 100 level understanding of game streaming and AWS deployments is helpful but not required.