View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Lichuan Wang (Technical Artist Team Lead , TiMi Studio Group, Tencent Games)
Location: Room 3022, West Hall
Date: Wednesday, March 20
Time: 2:00 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Visual Arts
Format: Sponsored Session
Vault Recording: Video
Audience Level: Intermediate
Delta Force is developing top-tier experiences to gamers for all platforms and its' development team is working across multiple platforms in the short term to achieve it. This session will give a detailed introduction to a set of In-house art pipelines and tools that cover various modules ranging from Digital Content Creation (DCC) to the Engine including art assets solutions, OpenWorld infrastructure/Biome integrations, and more. The team and processes take great consideration to achieve the high fidelity and design density required to hit the high-end graphics PC gamers crave while accounting for maintaining a high level of performance on mobile devices.
Attendees can learn how TiMi Studio Group has applied processes from PC game development and combined them with the necessary mobile game solutions to integrate both elements for the entire cross-platform development workflow. Learn how TiMi is working to ensure it can develop cross-platform content efficiently to delight players.
Game developers, or digital media practitioners engaged in art, design, or technical modules can gain inspiration from the processing of quality and efficient game-build workflow.