GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Demo Derby: Sound Design

Brian DiDomenico (Sound Designer, Composer, Freelance)

Scott Gershin (Creative and Managing Director, Keywords)

Shannon Potter (Creative Director, Supervising Sound Director, Formosa)

Jaclyn Shumate (Design Manager, Microsoft)

Location: Room 3006, West Hall

Date: Wednesday, March 20

Time: 3:30pm - 4:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

The G.A.N.G. Demo Derby is a longstanding tradition at GDC, and has been a cornerstone event for new and emerging audio professionals. Attendees can submit 120 seconds of their best work for a detailed critique and feedback from a team of leading audio directors and professionals. They can also participate in an active discussion with fellow panelists and audience members. The Derby is open to GDC attendees across all disciplines.

Takeaway

Attendees will take away detailed feedback and valuable advice from leading audio directors and professionals in the industry. Feedback from the Demo Derby assists in the improvement and implementation of growth strategies, increases audio quality and workflow, sets realistic expectations, and provides needed motivation to attendees that lasts all year round.

Intended Audience

The Derby facilitates game audio practitioners of all levels, and is suited for producers, composers, audio directors, and anyone interested in sound for games and interactive entertainment.