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Demo Derby: Sound Design

Elise Baldwin (Audio Director, Microsoft)

Jay Weinland (Lead Audio Designer, Interactive Audio)

Kristen Quinn (Audio Director, Polyarc)

Brian DiDomenico (Sound Designer, inExile Entertainment)

Location: Room 3002, West Hall

Date: Thursday, March 19

Time: 11:30am - 12:30pm

Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

The G.A.N.G. Demo Derby is a longstanding tradition at GDC, and has been a cornerstone event for new and emerging audio professionals. Attendees can submit 120 seconds of their best work for a detailed critique and feedback from a team of leading audio directors and professionals. They can also participate in an active discussion with fellow panelists and audience members. The Derby is open to GDC attendees across all disciplines.

Takeaway

Attendees will take away detailed feedback and valuable advice from leading audio directors and professionals in the industry. Feedback from the Demo Derby assists in the improvement and implementation of growth strategies, increases audio quality and workflow, sets realistic expectations, and provides needed motivation to attendees that last all year round.

Intended Audience

The Derby facilitates game audio practitioners of all levels, and is suited for producers, composers, audio directors, and anyone interested in sound for games and interactive entertainment.