GDC 2025 Session Viewer
Demystifying VO in Games
Sini Downing (Creative Director, Side)
Location: Room 2014, West Hall
Date: Wednesday, March 19
Time: 3:30 pm - 4:30 pm
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Track: Audio, Production & Team Leadership
Format: Lecture
Vault Recording: TBD
Audience Level: All
Any developer tasked with the voiceover side of their game may feel out of their depth if they haven't dealt with audio production before. Let a VO veteran guide your way with practical advice on how to get a useful quote for budgeting, set up timelines, get great actors cast, and prepare for recordings so that you have fantastic files to implement straight into your game.
With Side’s experience casting, directing, recording, doing post production and mastering on games -- from the diminutive casts of It Takes Two and Returnal, to the mammoth recording journey of Final Fantasy XVI and trans-Atlantic production for Cyberpunk 2077 -- Side's Creative Director, Sini Downing, has insights to help any producer prepare for VO production.
Takeaway
Voiceover is one of the most noticeable parts of a game and easy to get very wrong. Get a clear idea of how to get started on VO production, work well with a production company, prepare a budget, timeline, and assets to make the most of your audio production pipeline.
Intended Audience
While intended for those new to VO production, the session will be useful for any developers, publishers, individuals involved in game audio, localization, and casting.