GDC 2025 Session Viewer
Design and Rendering Strategies for Blockbuster VR Games - 'Batman: Arkham Shadow' (Presented by Meta)
Kevin Call (Rendering Engineer, Camouflaj / Meta)
Ryan Darcey (Design Director, Camouflaj / Meta)
Location: Room 2009, West Hall
Date: Wednesday, March 19
Time: 11:30 am - 12:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Programming
Format: Sponsored Session
Vault Recording: Video
Audience Level: All

Camouflaj developers Kevin Call (Rendering Engineer) and Ryan Darcey (Design Director) take you through the design decisions and rendering techniques that unlock AAA experiences on Meta Quest. They share how game design and visuals play key roles in allowing players to step into the role of Batman.
They discuss lessons and best practices to add that extra "a" to MR/VR games, providing valuable insights for developers looking to create immersive experiences on the Meta Quest platform.
Takeaway
- Design decisions and graphics are crucial for unlocking AAA experiences on Meta Quest
- Game design and graphics play key roles in creating immersive experiences
- Optimization tips for how to make visually impressive games for Meta Quest, while maintaining smooth performance
- Camouflaj developers share lessons and best practices for adding polish to MR/VR games
Intended Audience
XR developers and new-to-xr developers looking for insight to up the quality of their apps and experiences