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Design and Rendering Strategies for Blockbuster VR Games - 'Batman: Arkham Shadow' (Presented by Meta)

Kevin Call  (Rendering Engineer, Camouflaj / Meta)

Ryan Darcey  (Design Director, Camouflaj / Meta)

Location: Room 2009, West Hall

Date: Wednesday, March 19

Time: 11:30 am - 12:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming

Format: Sponsored Session

Vault Recording: Video

Audience Level: All

Meta Platforms, Inc.

Camouflaj developers Kevin Call (Rendering Engineer) and Ryan Darcey (Design Director) take you through the design decisions and rendering techniques that unlock AAA experiences on Meta Quest. They share how game design and visuals play key roles in allowing players to step into the role of Batman.

They discuss lessons and best practices to add that extra "a" to MR/VR games, providing valuable insights for developers looking to create immersive experiences on the Meta Quest platform.

Takeaway

- Design decisions and graphics are crucial for unlocking AAA experiences on Meta Quest
- Game design and graphics play key roles in creating immersive experiences
- Optimization tips for how to make visually impressive games for Meta Quest, while maintaining smooth performance
- Camouflaj developers share lessons and best practices for adding polish to MR/VR games

Intended Audience

XR developers and new-to-xr developers looking for insight to up the quality of their apps and experiences



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