Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.
Pass Type: All Access Pass, Summits Pass
Vault Recording: TBD
Audience Level: N/A: I would like to deliver a virtual presentation only
Mobile AR is the largest mixed reality market segment with over 100 million AR compatible smartphones. Technology stacks like ARKit and ARCore are making it much easier for developers to create immersive mobile augmented reality games. However, there are a variety of design and UX challenges to consider when developing for these new platforms, ranging from world finding flows to shared multiuser environments. In this session, independent MR developers Blake Gross and Dustin Kochensparger will provide an overview of the design philosophy and technical challenges overcome in building the first AR game on Google Play Pass, Table Trenches!
After this presentation, developers will have an understanding of general problems in the mobile AR space, such as plane finding flows, limitations of mobile devices, and considerations in developing for immersive headsets. Viewers will also see how DB Creations developed Table Trenches from the initial concept of virtual toys.
This presentation is catered towards developers and designers working in the mobile and MR spaces; or those who are interested in learning more about AR game design. No previous knowledge of AR game design required!