GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Design, Play, Disrupt: Curating the V&A's Videogame Exhibition

Marie Foulston (Curator of Videogames, V&A)

Location: Room 2014, West Hall

Date: Wednesday, March 20

Time: 10:30am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: Video

Audience Level: All

Videogames: Design/Play/Disrupt' was an acclaimed headline exhibition on contemporary video game design and culture at the V&A (Victoria and Albert Museum, London). The exhibition brought together rarely seen artifacts from the design process of ground-breaking contemporary video games, alongside newly commissioned AV exhibits and immersive installations. In this in-depth talk, the exhibition's lead curator, Marie Foulston (Wild/Mild Rumpus) will discuss the show's conception, insights into the curatorial research and practice, and will reflect on the show’s ambition to define a new curatorial language for the medium.

Takeaway

Attendees will gain insights into the history behind creating a headline exhibition at a major cultural institution. This talk will cover the curatorial challenges faced in bringing video game design into such spaces and an overview of the different design disciplines needed to realize such an exhibition.

Intended Audience

This talk is intended for attendees interested in the exhibition and curation of video game design within cultural institutions and public spaces. The talk also highlights the design processes of creating real world exhibitions and large scale immersive AV installations. No previous knowledge of exhibition curation or design is required.